In BG1, you were given pre-generated characters for your party. IWD has the best parties for people who actually want control. Due to the way the engine works, just take a Paladin or Bard, who literally can not have low CHA no matter how the RNG rolls. It doesn't matter that you only have CHA:3, because this is a computer game, and you have five more characters to build, just make another character with high CHA. But if you aren't trying to game the system, make your Fighter planned to Dual to Mage. The only reason this might be a problem, is if you're trying to Power Game with 3 or less party members. But, this is a computer game, just have the manual in front of you to work out the minimum requirements for Dual, then you can + or - your stats until you get the one you want. Lucky Imoen in BG1 just so happens to have a really good INT score. That's kind of annoying as you can't decide half way through your adventure that your Fighter wants suddenly be a Mage 'cause he doesn't have the requisite INT score to Dual. If your character isn't built from the ground with the required stats to Dual, he can't. Because you need to plan for it from the beginning. But, that's not relevant here, because the computer engine doesn't work like that.ĭual-Classing, yes, is difficult. Problems only exist in the PnP game when you can't roll high enough to get the class you want (even if you rolled six 16s, you still couldn't be a Paladin). Only a true idiot wouldn't be able to work it out. That's why Paladins work so well as 'Faces', they literally can't have CHA below 17, and in the computer game, you automatically get a minimum 17. For Multi-Classing, everything in BG/IWD was done for you. Oh, I hated multiclassing in 2nd edition/IWD1.How is it difficult? You select your Multi-Class and then the RNG'd ability scores literally couldn't give you less than the minimum requirements in your stats.
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